![]() Final Cut Pro X, on the other hand, reflects a post-millennial re-thinking of editing workflow and interface, and is worth considering. ![]() Adobe and Avid represent a comfortable, solid, and respectable alternative: the conceptual model of the interface and workflow is similar to what you’re used to with Final Cut Pro Classic, based on design patterns that have been with us since the late 1980s. If you’re still editing with Final Cut Pro Classic (my way of referring to Final Cut Pro 7.x or earlier) and sitting things out, you will eventually confront a transition to a contemporary non-linear editing system, perhaps one of Adobe Premiere Pro, Avid Media Composer, or Final Cut Pro X. ![]() This post is a follow-up to the “Final Cut Pro X for Final Cut Pro 7 Editors” workshop I did at Boston Neighborhood Network on Saturday, December 13, 2014.
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